Monday, 7 April 2008

First game of British Grenadier

As the title says, I tried out British Grenadier yesterday for the first time. Although I haven't got all my figures painted yet I decided to have a go with one British Brigade attacking a couple of American brigades in a defensive position. I played the British against my son playing the Americans.



The game started with the British advancing, my dice rolling was rubbish and my son seemed to get most initiative rolls.






The British advance into trouble


The initiative was almost always won by my
son who also managed to roll better dice than me
and soon started causing more casualties than
I would have liked.

The British right flank soon started to reduce in numbers and the indian skirmishers failed to make it into contact with the Americans esconsed behind their defences.

Meanwhile on the American's right the militia brigade came under attack and soon started to wonder why they had advanced so far forward, but at least they were behind a wall in the field.



The game ground to a halt as we both came to the conclusion that neither of us had the upper hand and during a cup of tea decided that it was an honourable draw.
I felt the game could have gone smoother,
but then this was my first play of the rules
and a lot things seem to be glossed over in the
rules where they could have been explained better especially the use of disruption points and their effects.

Generally the rules seem to be overcomplicated in some areas and over simplified in others, but maybe the GdB forum will clear some of these things up.

I will continue using the rules and hopefully will eventually get to grips with them although they seem to be well written a lot of things could have been included to make game play easier such as describing melee better as I got lost on a number of occasions trying to decypher the written word especially when working out the results of melee.

Another thing that needs clearing up is how disruption points work specifically those caused through firing and moving as there seem to be only obscure references to this rule and the means of removing them appears to have been an afterthought.


Generally they seem to be well written, although they could have been explained better with more examples of play.


All in all a bit of a chore playing these rules and will need quite a lot of playing to get to grips with the subleties of them. I'll post further thoughts on the rules as I play them more, but I think I will stick to them for the time being as I don't really want to discount them out of hand after just one game.






























1 comments:

Steve said...

...interesting write up - your summary seems to kind of back up the review in the last issue of "Battlegames" though I note that Giles (from the Tarleton's Quarter blog)is a fan and may be writing an article to give the other side???

For myself I've been playing AWI games for far too long with a free set of rules by Will McNally (http://willawi.blogspot.com/) worth checking out I think...